GetCheckedOnline.com

Client: BC Centre for Disease Control
Agency: Bird Comm
Project: GetCheckedOnline.com
Services:
* Art Direction
* Animation Direction
* Character Design and Builds
* Background & Asset Design
* Storyboards
* Animation
* Compositing
The Challenge
The Centre for Disease Control in British Columbia (BC CDC) needed to reach folks who might be at risk for sexually transmitted infections and do not feel confident in seeking medical care. Seeing that all sexually active BC residents are at risk, they needed an accessible solution. The communications team was unsure how to approach the use of characters and video effectively.
The amazing folks at Bird Comm reached out to me to direct a series of healthcare explainer videos for one of my favourite services: GetCheckedOnline. GCO is a free and confidential sexually transmitted infection testing service offered by the BC CDC.
Designing a user-centered roadmap, we decided to create three videos that explain how GCO works and three videos to illustrate how to administer self-swabbing tests.
The strategy
Healthcare explainer videos a powerful tool for simplifying processes. First off, I focused on character creation based on their clientele. We decided to create three hero characters that reflected the Lower Mainland’s rich cultural diversity.
Our hero characters are Getty, Al, and Priya. Getty (named after GetCheckedOnline!) is a single queer non-binary Vancouverite of East Asian descent. Al is a partnered Indigenous queer cis man, and Priya is a partnered straight cis woman of South Asian descent.



After finalizing our list of hero characters, I created look shots in three different styles. From a minimalist approach focusing on screens and UI to a mix of character and screen animations, we decided to opt for a style that showed the character’s faces to foster an emotional connection with the audience. Afterwards, I translated the written script into visuals with a storyboard. This helped the team visualize the story and get a better sense of the narrative rhythm.














Following a locked script and animatic (the storyboard timed to match the voice-over), I moved on to the last phase: animation. I created all characters and assets using Procreate and Photoshop, rigged with RubberHose and animated in After Effects.